Enchantment Color tag templates(None) Grasp of Fate When this enchantment enters, for each opponent, exile up to one target nonland permanent that player controls until this enchantment leaves the battlefield

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Aaron Forsythe recalls that (R&D) knew what the future held, and we were powerless to do anything about it, and unsurprisingly, Skullclamp was banned after a few months where every deck was either running or hard countering it
It outperformed expectations by a lot
It's a key piece for certain hatebear strategies on the Reserved List