Use the Lotus to tap for triple black, then untap it for one mana with the Staffs first ability, draw your entire deck (thanks to Staff of Domination), cast an infinitely large Exsanguinate or Torment of Hailfire and youre done

We developed a workflow that asked concept artists and card artists to pull hallmark character designs from Yoshitaka Amanos original (and legendary) concept art, the original FFVI sprites, and the FFVI Pixel Remaster character portraits, to synthesize the most consistent elements of each characters design into something new. We also encouraged our artists to punch up finer details and bsexplore elements where they thought they could push (fabric, patterns, textures, etc.) Then, we would meet with the Final Fantasy VI review team, and they would give us feedback on what core elements they wanted to preserve and what new elements they were excited about. "It's our hope that the [FF6] character designs should feel like how you 'remember' them..." So they had the four games decided, but when it comes to Commander, thats only half the equation WOTC also needed to figure out which characters would lead each deck

That's really strong, but the three colors required drops it down off my Top Ten list proper to #12 overall
Setting up the game is just a case of each player placing their Leader card in their space, the DON
Taking a quick look at the Prize tracker is an easy way to tell who is winning a match