With constant small threats on the battlefield, players using this strategy can usually win with chip damage, as most opponents will struggle to keep up with all the reanimated creatures by the mid-late game
Black Hole FromTheShire: I don't hate it but sorcery speed, 4 mana, and an unknown number of targets isn't going to get you there frequently
The price increase for Universes Beyond and the reduction in the number of packs per box were just the icing on the cake, and we have not yet assessed what potential logistical problems the US tariffs may cause in the card game: prerelease dices, for example, are manufactured in China, and we cannot ignore the possibility that the cost of printing the cards, even if made in the United States, will increase due to the price of the raw material for manufacturing all of this could eventually lead to an even more expensive Magic starting in 2026
It gave new players a way to get into the game, offered a constructed format for players to graduate into playing largely with cards theyd gotten through drafting, if they were regular drafters, and gave new cards and new mechanics room to shine in a constructed format
Chaos Warp Playing a Chaos Warp on an opponents best permanent to make them shuffle it into their library could very well backfire if they flip something worse off the top, but red has to deal with enchantments somehow