In addition to this, a big part of the reason these cards were so popular was because the mana in that Standard format was quite bad, to the extent that you were pretty close to wanting Attune with Aether in your decks even before the energy bonus, but once you have the energy bonus you might as well play Harnessed Lightning, which means you may as well play Rogue Refiner to power up your kill spell, and so on
If another effect modifies how much damage your Lizard, Mouse, Otter, or Raccoon would deal, including preventing some of it, the player being dealt damage or the controller of the permanent being dealt damage chooses an order in which to apply those effects
(Damage and effects that say "destroy" don't destroy them.) Flavor Text "Ja, ja, ja, ja, ja!"
Memory Jar Market Price: $32.12, Foil: $235.00 Yet another card on this list with extremely scarce reprints this one only coming in the now-defunct From The Vault series Memory Jar is an extremely broken five-mana artifact that allows players to set aside their hand, no matter how many cards are in it, and draw a full slate of seven new cards
However, that five-mana difference materializes through two very real drawbacks: the cumulative upkeep cost of one generic mana, and the ability of your opponents to player it around it