Other Returning Mechanics There are plenty of other classic Magic mechanics returning here to highlight other classic Final Fantasy people, places and powerful abilities: Adventures There is a cycle of rare single-colour lands that can first be cast as an Adventure, before being played as a land from exile
If Venser's triggered ability targets a spell cast with flashback, that spell will be exiled instead of returning to its owner's hand

Gilgamesh, Master-at-Arms Commander Deck List Gilgamesh, Master-at-Arms Commander Deck List View on Archidekt Commander (1) 1 Gilgamesh, Master-at-ArmsGilgamesh, Master-at-Arms Creatures (14) 1 Akki Battle SquadAkki Battle Squad 1 Armory AutomatonArmory Automaton 1 Brass SquireBrass Squire 1 Firion, Wild Rose WarriorFirion, Wild Rose Warrior 1 Freya CrescentFreya Crescent 1 Godo, Bandit WarlordGodo, Bandit Warlord 1 Gogo, Mysterious MimeGogo, Mysterious Mime 1 Goro-Goro, Disciple of RyuseiGoro-Goro, Disciple of Ryusei 1 Heiko Yamazaki, the GeneralHeiko Yamazaki, the General 1 Kediss, Emberclaw FamiliarKediss, Emberclaw Familiar 1 Komainu Battle ArmorKomainu Battle Armor 1 Lizard BladesLizard Blades 1 Rabbit BatteryRabbit Battery 1 Raubahn, Bull of Ala MhigoRaubahn, Bull of Ala Mhigo Instants (6) 1 Big ScoreBig Score 1 Chaos WarpChaos Warp 1 Magnetic TheftMagnetic Theft 1 Seething SongSeething Song 1 Tibalt's TrickeryTibalt's Trickery 1 Untimely MalfunctionUntimely Malfunction Sorceries (6) 1 Blasphemous ActBlasphemous Act 1 Chandra's IgnitionChandra's Ignition 1 Jeska's WillJeska's Will 1 Mana GeyserMana Geyser 1 Nibelheim AflameNibelheim Aflame 1 Sundering EruptionSundering Eruption Artifacts (38) 1 Aettir and PriwenAettir and Priwen 1 Arcane SignetArcane Signet 1 Argentum ArmorArgentum Armor 1 BatterskullBatterskull 1 Blackblade ReforgedBlackblade Reforged 1 Brotherhood RegaliaBrotherhood Regalia 1 Buster SwordBuster Sword 1 Champion's HelmChampion's Helm 1 Colossus HammerColossus Hammer 1 Commander's PlateCommander's Plate 1 Darksteel PlateDarksteel Plate 1 Dragonwing GliderDragonwing Glider 1 EmbercleaveEmbercleave 1 Excalibur, Sword of EdenExcalibur, Sword of Eden 1 Fellwar StoneFellwar Stone 1 Genji GloveGenji Glove 1 Hammer of NazahnHammer of Nazahn 1 Helm of the HostHelm of the Host 1 Hexplate WallbreakerHexplate Wallbreaker 1 Kaldra CompleatKaldra Compleat 1 Leyline AxeLeyline Axe 1 Masterwork of IngenuityMasterwork of Ingenuity 1 Mithril CoatMithril Coat 1 NettlecystNettlecyst 1 Ruby MedallionRuby Medallion 1 Samurai's KatanaSamurai's Katana 1 ShadowspearShadowspear 1 Silver Shroud CostumeSilver Shroud Costume 1 Sol RingSol Ring 1 Swiftfoot BootsSwiftfoot Boots 1 Sword of Feast and FamineSword of Feast and Famine 1 Sword of Hearth and HomeSword of Hearth and Home 1 Sword of the AnimistSword of the Animist 1 Sword of VengeanceSword of Vengeance 1 The Fire CrystalThe Fire Crystal 1 The Reaver CleaverThe Reaver Cleaver 1 Thran Power SuitThran Power Suit 1 Worn PowerstoneWorn Powerstone Enchantments (1) 1 Blacksmith's TalentBlacksmith's Talent Lands (34) 1 Ancient TombAncient Tomb 1 Arena of GloryArena of Glory 1 Buried RuinBuried Ruin 1 Command BeaconCommand Beacon 26 MountainMountain 1 Plaza of HeroesPlaza of Heroes 1 Rogue's PassageRogue's Passage 1 Shinka, the Bloodsoaked KeepShinka, the Bloodsoaked Keep 1 War RoomWar Room You can lower the power and price point of the deck without sacrificing much of its synergy

Then again, it was their fault for getting so close in the first place
The weakness of Griselbrand is that if you are too far behind when you make him you have to wait for him to deal damage before you can risk drawing cards and in this situation you are going to get wreaked by the right removal