They unlock your biggest advantage combos, so you never want to lose them just for a potential +1, but Desires can have an impact if you want to be a risky
Built for Gameplay and Collection Growth: Whether for casual matches or structured Commander sessions, this card game deck delivers reliable performance and replay value
This allows you to rather easily get a search for both a Monster and Spell or Trap card
It will mostly be used in G/R Ramp style decks alongside Hour of Promise as a somewhat inefficient removal spell that doubles as a finisher against control decks, but I could also see red aggro decks that play it in their sideboard for the control matchup because of one card: Settle the Wreckage
But, by the end, after multiple cruel twists of fate, Zane is rendered unrecognizable, and he's ultimately left with nothing